[SDL] SDL vs Allegro

Ismael Moreno immccc at gmail.com
Mon Aug 6 05:55:27 PDT 2007


Allegro has AllegroGL, another GLContext like SDL-GL.

According to the original question, i don't see important differences
between both libraries. It's just a matter of taste. Some people think
Allegro is easier and better for newbies, but i don't think so, SDL is not
really difficult.  And about perfomance, it depends on hardware.  If you are
worried about tiny perfomance differences it would be better to make a test
by yourself.

On 8/6/07, Mike Powell <belar at sevensouth.com> wrote:
>
> >From what I can see scanning over the docs, Allegro would be completely
> insufficient for most 3D games. I see no OpenGL support, and the little 3D
> support I do see is very simple and limited.
>
> Of course, if you're just implementing a 2D game, it might be just as
> good. I wouldn't know. I pretty much stick to 3D.
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