[SDL] SDL 1.3 - SDL_Texture or SDL_Surface?
stefanhen83 at gmail.com
Wed Aug 1 06:46:05 PDT 2007
On the other hand, would you expect these same users to be gamers? If
they where, they paid a little more attention to what they buy and
made sure their other games worked. Its of course always an ongoing
discussion to what is 'standard' and what is not.
If your point of view is 'there is probably no openGL' , then you're
quite stuck with any OpenGL app, even if it is accelerates SDL or not.
>From my point of view it is:
- you either get it fast or you get it faster (openGL).
2007/8/1, Paulo Pinto <pjmlp at progtools.org>:
> but when people have their drivers already installed, that doesn't
> mean that they will have a good OpenGL support available.
> Not everyone has ATI or NVidia cards. There are other manufacturers
> on the market.
> And even if you consider just the two main manufacturers, they are
> only producing the chipsets and not all cards work with the standard
> drivers. This is usually the case when you use cheap boards.
> Not everyone is using branded PCs, actually in most European countries,
> people tend to buy OEM computers and not all of them are high quality.
> Thus if you are expecting to hit the mass market, don't expect to find a
> good OpenGL support everywhere.
> Quoting Stefan Hendriks <stefanhen83 at gmail.com>:
> > > > However, the real problem here is that drivers "never" get installed!
> > > > Your average casual gamer doesn't want to, or doesn't know how to
> > > > install drivers. Many users don't even understand what "drivers" are
> > > > all about. People assume that everything should work out of the box.
> > I think its the opposite; people already have drivers installed of
> > their video cards. Especially people who are not above avarage users,
> > since they buy the laptop/pc with everything installed on it already
> > (including drivers).
> > The only thing i can think of is that people have reinstalled Windows
> > and have no clue to install drivers (or just install the most common
> > ones, like a printer driver , or surround sound).
> > > > If a downloaded demo/shareware trial won't Just Work(TM), it gets
> > > > thrown away and forgotten about. People don't even think about
> > > > messing with drivers (if they know how to), unless possibly if
> > > > they're trying to run a pre-paid commercial game.
> > >
> > If people download your game, and suppose they do play other games
> > (like C&C, Quake, whatever) , they also have installed the needed
> > drivers for these games.
> > Your scenario only describes people who :
> > 1. installed their computer, blanco
> > 2. never play other games
> > 3. download a shareware/demo/freeware game which needs OpenGL
> > looks to me that this is very, very, very rare.
> > --
> > Stefan Hendriks
> > -----------------------
> > http://www.fundynamic.nl
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