[SDL] SDL_thread and OpenGL on OS X
Daniel Bünzli
daniel.buenzli at epfl.ch
Sat Apr 28 05:17:44 PDT 2007
Le 28 avr. 07 à 13:48, Steaphan Greene a écrit :
> I am quite sure that it IS a requirement in SDL-1.2 that only one
> thread
> ever access the video system.
Note we are talking about two different things here. When you use
OpenGL you are not using SDL's video system anymore.
Now it still may be that some platforms disallow two threads to enter
OpenGL even if they don't do it concurrently. I know at least that
it's not the case on osx. But I'am interested in knowing for the
other platforms. Can anybody provide more information ?
Best,
Daniel
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