[SDL] SDL_thread and OpenGL on OS X

Daniel Bünzli daniel.buenzli at epfl.ch
Fri Apr 27 14:50:58 PDT 2007


Le 27 avr. 07 à 23:36, Jacob Ole Juul Kolding a écrit :

> Well...  If I move all OpenGL calls to one thread it runs.

That's the point. I forgot to say, if you are on SDL 1.2 there is a  
single OpenGL context at a given time (IIRC). Hence concretly it  
means no concurrent calls to gl* functions.

Best,

Daniel



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