[SDL] SDL_thread and OpenGL on OS X
Daniel Bünzli
daniel.buenzli at epfl.ch
Fri Apr 27 12:39:35 PDT 2007
Le 27 avr. 07 à 21:24, Jacob Ole Juul Kolding a écrit :
> This code is wrapped in mutex's so no other threads should be
> accessing the buffer.
Are you sure that a single thread accesses your OpenGL _context_ ?
OpenGL contexts are not thread-safe on osx, your mutex should wrap
access to the context.
See the guidelines here [1] for more info.
Best,
Daniel
[1] http://developer.apple.com/documentation/GraphicsImaging/
Conceptual/OpenGL-MacProgGuide/opengl_threading/
chapter_12_section_1.html#//apple_ref/doc/uid/TP40001987-CH409-SW1
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