[SDL] Audio in game

Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675 kuon at goyman.com
Thu Apr 19 03:45:55 PDT 2007


On 19 Apr 2007, at 2:52 AM, Ryan C. Gordon wrote:

>
>> - OpenAL is bad because totally broken on MacOS X (osx is my primary
>> OS, but it should work on win, osx and linux)
>
> This has not been my experience on the Mac.
>
>> - SDL audio support sucks (not my words, I have NO idea)
>
> The "support" is fine, it works everywhere you might use SDL, but it's
> very lowlevel...you should expect to write your own mixing  
> routines, or
> use ones built on top of SDL...all SDL does is give you a way to put
> final, mixed bits to the audio hardware.

I think this is perfectly fine, and it's the philosophy of SDL, I  
thought it was bugged or anything.

I will go with OpenAL as it's a bit like OpenGL, and I'm very  
comfortable with OpenGL.

But as Chris said in it's earlier email, I will play with mixer a  
bit, to get comfortable with sounds.

Thanks for your input.

Regards

--
Kuon

"Your computer requests another OS, deny or allow?"
"You should stop playing with that, or it will eventually works."

Company website:
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