[SDL] Ruby/Python/LUA scripting within a C/C++ SDL game?

Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675 kuon at goyman.com
Thu Apr 12 02:31:14 PDT 2007


On 11 Apr 2007, at 8:33 PM, Ilya Olevsky wrote:

>> Anyone have any experience with using a built-in interpreter using  
>> Python, Ruby,
>> or LUA to write a good portion of your higher-level game logic?
>
> For Lua you should use LuaBind. It has a bit of a learning curve but
> works very well. Keep in mind that Lua was specifically designed to be
> embedded, which is not the case with many other scripting languages.

If you plan to use LUA in plain C (like we do), read that:

http://www.debian-administration.org/articles/264

Surely there are other tutorials, but I found that one to be really  
simple.

Regards

--
Kuon

"Your computer requests another OS, deny or allow?"
"You should stop playing with that, or it will eventually works."

Company website:
http://www.goyman.com/

Personal blog:
http://arkhi.goyman.com/blojsom/blog/default/





More information about the SDL mailing list