[SDL] Making a screenshot

Ken Rogoway Ken at HomebrewSoftware.com
Tue Apr 10 22:21:48 PDT 2007


It is as simple as calling:

SDL_SaveBMP( pSurface,"FILE.BMP" );

The pSurface is a pointer to a SDL_Surface and the string is the filename to
save it as.

Ken Rogoway
Homebrew Software
http://www.homebrewsoftware.com/

 
-----Original Message-----
From: sdl-bounces at lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org] On
Behalf Of benang at cs.its.ac.id
Sent: Tuesday, April 10, 2007 9:51 PM
To: sdl at lists.libsdl.org
Subject: [SDL] Making a screenshot

Hi, anybody know how to make a screenshot of the current backbuffer
surface? Maybe integrating it with Klipper or making a bitmap file of it?
Thanks alot in advance.


Fare thee well,
Bawenang R. P. P.

----------------
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“Do nothing which is of no use.” - Miyamoto Musashi.

"I live for my dream. And my dream is to live my life to the fullest."


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