[SDL] Ruby/Python/LUA scripting within a C/C++ SDL game?
Sam Crow
samuraileumas at yahoo.com
Tue Apr 10 08:58:43 PDT 2007
Christopher Williamson <chrisw <at> dqsoft.com> writes:
> Anyone have any experience with using a built-in interpreter using Python,
> Ruby, or LUA to write a good portion of your higher-level game logic?
http://boost.org/ has a module called Boost.Python that allows the use of Python
scripting in a C++ application. LUA might be better to use, however.
>
> I have seen PyGame and Ruby/SDL but these are really geared for writing the
> entire game in Python or Ruby, but I am only interested in scripting parts of
> it.
You are right about that.
One other engine you might look into is http://Panda3d.org . It doesn't use SDL
but has been ported to several platforms. It uses Python and/or C++ as its
scripting language.
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