[SDL] Ruby/Python/LUA scripting within a C/C++ SDL game?
Christopher Williamson
chrisw at dqsoft.com
Mon Apr 9 16:48:27 PDT 2007
We are interested in developing some commercial games in C/C++ using SDL, but
are interested in keeping some of the AI and game logic in a higher-level
scripting language.
Anyone have any experience with using a built-in interpreter using Python, Ruby,
or LUA to write a good portion of your higher-level game logic?
I have seen PyGame and Ruby/SDL but these are really geared for writing the
entire game in Python or Ruby, but I am only interested in scripting parts of it.
Thanks!
Christopher
Executive Producer
DreamQuest Software
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