brian.ripoff at gmail.com
Sat Apr 21 06:13:58 PDT 2007
Their location at the very least.
I think Macos keeps the gl include somewhere different than most other
oses. Using sdl_opengl.h removes the need for #ifdef OS testing blocks
on cross-platform source.
On 4/21/07, Engin Çalar <engincalar at gmail.com> wrote:
> What is the difference between gl.h and sdl_opengl.h ?(other than their
> sizes ;) )
> Just say the words , your wish is my command..
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