[SDL] Audio in game
Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675
kuon at goyman.com
Wed Apr 18 16:03:03 PDT 2007
I use SDL as main lib for my game.
When it came to graphics, I immediately came to OpenGL (as I have a
vast experience of it, and I love it and, and, I married it:P)
But, for audio, I lack experience. Actually, I never player a sound
in a programme I made myself (except if terminal beep count).
So, I read a lot of discussions here and there, and I was able to
grab the following info, only problem, I have no idea if anything of
this is true:
- OpenAL is bad because totally broken on MacOS X (osx is my primary
OS, but it should work on win, osx and linux)
- SDL audio support sucks (not my words, I have NO idea)
- Core-Audio on macosx is nice, very powerful, but super hard to
code, and this is no go because I want a portable solution.
So, as you can see, even after quite some time trying to find a piece
of info, I found nothing worth it.
Basically, my needs are a 3d audio library. I want to input where the
sound is, the sound parameters (pitch, gain...) and call play.
"Your computer requests another OS, deny or allow?"
"You should stop playing with that, or it will eventually works."
More information about the SDL