[SDL] Audio in game
Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675
kuon at goyman.com
Wed Apr 18 16:03:03 PDT 2007
Hello,
I use SDL as main lib for my game.
When it came to graphics, I immediately came to OpenGL (as I have a
vast experience of it, and I love it and, and, I married it:P)
But, for audio, I lack experience. Actually, I never player a sound
in a programme I made myself (except if terminal beep count).
So, I read a lot of discussions here and there, and I was able to
grab the following info, only problem, I have no idea if anything of
this is true:
- OpenAL is bad because totally broken on MacOS X (osx is my primary
OS, but it should work on win, osx and linux)
- SDL audio support sucks (not my words, I have NO idea)
- Core-Audio on macosx is nice, very powerful, but super hard to
code, and this is no go because I want a portable solution.
So, as you can see, even after quite some time trying to find a piece
of info, I found nothing worth it.
Basically, my needs are a 3d audio library. I want to input where the
sound is, the sound parameters (pitch, gain...) and call play.
Best regards
--
Kuon
"Your computer requests another OS, deny or allow?"
"You should stop playing with that, or it will eventually works."
Company website:
http://www.goyman.com/
Personal blog:
http://arkhi.goyman.com/blojsom/blog/default/
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