[SDL] Non-network lag?
leo28c at gmail.com
Sun Sep 10 17:18:03 PDT 2006
Hey Alan! :-D
You mean like this:
// Main game loop
// Get the current time
float newTime = (float) SDL_GetTicks();
float deltaTime = newTime - currentTime;
currentTime = newTime;
accumulator += deltaTime;
while (accumulator >= dt)
t += dt;
accumulator -= dt;
That's what I have... Thanks!
Alan Wolfe wrote:
> Hey Leo, do you have any "fixed rate" logic in your game?
> -----Original Message-----
> From: sdl-bounces+atrix2=cox.net at libsdl.org
> [mailto:sdl-bounces+atrix2=cox.net at libsdl.org] On Behalf Of L-28C
> Sent: Sunday, September 10, 2006 12:01 AM
> To: sdl at libsdl.org
> Subject: [SDL] Non-network lag?
> Hello everyone!
> OK, my game runs fine on a 2.8GHz laptop, but it runs kinda skippy on
> another 1.4GHz comp... I mean, both run at the same actual speed...
> Like, if I put them both at the right side of the screen and push the
> Left key at the same time, they both get to the left side at the same
> time... But the 1.4GHz is laggy... Is there a common workaround to
> this, or should I post some code? Thanks! ;-)
~ Leo, M@$73r L3170, Sulfurik, Kixdemp, L-28C... Whatever you wanna call me.
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