[SDL] SDL 1.3 and rendering API state management

Jeff j_post at pacbell.net
Wed Sep 6 21:07:24 PDT 2006

On Wed September 6 2006 14:01, Bob Pendleton wrote:

> > > The right way to do GUI tool kits is to have multiple windows and
> > > windows within windows. The way I implemented it some windows can be
> > > normal SDL 2D windows and some can be 3D OpenGL windows with each
> > > OpenGL window having its own context. This way you can have any mixture
> > > of 2D and 3D on the screen that you want. You can have 3D pop ups over
> > > 2D and 2D pop ups over 3D. You can have a 3D window as part of your
> > > screen with a nice tree widget in a 2D window next to the 3D window.
> >
> > No, you are kidding, right?
> What part do you think I was kidding about. I have everything I
> described working based on the SDL 1.2 code base.
Is that available for download?


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