[SDL] Pop-up message box?

Sahan Chandrasekara sahanthegamecreator at gmail.com
Sat Sep 23 02:41:22 PDT 2006

On Sunday 03 September 2006 16:05, Torsten Giebl wrote:
> Hello !
> If this could be a perf. problem
> pushing/poping the state for every vertice
> it should be no problem to have two calls
> like SDL_2D_Begin () / SDL_2D_End () surrounding all
> your blitting blocks.

That works, but that's the sort of explicit manual control I'm trying 
to avoid. To some developer just trying to get some extra rendering 
operations and a GUI toolkit or something in the same application, it 
just looks like it's not really meant to be done.

Why not do it properly while we're at it? Unless there is a clean way 
of getting "normal" SDL code to play along with code using OpenGL or 
Direct3D directly, we're not really improving the situation much 
compared to SDL 1.2.

//David Olofson - Programmer, Composer, Open Source Advocate

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