[SDL] SDL 1.3 and rendering API state management

Torsten Giebl wizard at syntheticsw.com
Sun Sep 3 02:30:29 PDT 2006

Hello !

> I realized there is another problem as well: Just like glSDL, SDL 1.3
> (at least the OpenGL renderer) relies on some parts of the API state
> to remain unchanged between calls. This means an application or add-on
> library cannot safely change anything, nor can it rely on the state to be
> unaffected by SDL rendering calls.

Is it not possible in OpenGL to save these states,
then modify them, do all the blittings, restore them ?


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