[SDL] [patch] drop inline keyword from gcc BlitRGBtoRGBPixelAlphaMMX3DNOW
vapier at gentoo.org
Wed Sep 20 21:26:35 PDT 2006
> RotoZoom is great, but...
> Hi, I want to use BMP rotation and BMP scaling in my next SDL game and
> RotoZoom seems to be the best option with SDL.
> My problem with RotoZoom is that the newly scaled and/or rotated BMP is
You asked that question already before.
When i look at the rotozoom text code and
it rotates a bitmap this is totally centered for
me, when i look at the result i mean.
You can not just use the upper left corner coords
before and after the rotation that is clear.
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