[SDL] RotoZoom is great, but...
lilith at dcccd.edu
Fri Sep 1 18:34:04 PDT 2006
What point does RotoZoom rotate around? Do you have the graphic
centered on that point before you rotate it? I don't know how you can
expect it to be centered after a scale. The center point changes while
the origin in the upper left corner almost certainly stays the same.
>>> On 9/1/2006 at 8:02 PM, in message <4a3.8711480.322a3218 at aol.com>,
<SlntHero at aol.com> wrote:
> RotoZoom is great, but...
> Hi, I want to use BMP rotation and BMP scaling in my next SDL game
> RotoZoom seems to be the best option with SDL.
> My problem with RotoZoom is that the newly scaled and/or rotated BMP
> Can someone suggest some options to fix this issues.
> Thanks in advance.
> Also, my thankyou to the SDL programmers, nice game engine!
> _SLNTHERO at AOL.com_ (mailto:SLNTHERO at AOL.com)
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