[SDL] Alpha blending, how to

Ismael Barros razielmine at gmail.com
Sun Sep 17 11:03:07 PDT 2006


I'm pretty new to SDL, and I don't know if it's possible to do this,
but I wanted to blit a 3-color surface, with a transparent color, an
opaque color and a semi-transparent (alpha=128) color.

The surface I'm trying to blit is a window created with tiles
extracted from this palete:

Black color (0, 0, 0) must be transparent, the blue of the border must
be opaque and the other blue (deeper) must have alpha=128

The effect I'm trying to achieve is this:

I also can split the window in two surfaces, the opaque border and the
content, but I wanted to know if there is a cleaner way to do it.

Any idea?


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