[SDL] SDL 1.3 and rendering API state management

Torsten Giebl wizard at syntheticsw.com
Sun Sep 3 10:17:58 PDT 2006


Hello !


> Doesn't feel quite right to bypass everything, including display
> setup, but then again, if the renderer "plugin" API is made public, you can
> basically just rip that code from SDL. Not exactly megabytes of code
> anyway! :-)
>
> The advantages seem to be major ones, though - and it solves the SDL
> 2D vs external renderer "extension" conflicts in a clean and
> potentially very efficient way. (No extra cost for mixing SDL 2D and
> "extended" calls, as both are wired to the same renderer.)


How does this work ?

The coder hast copy&paste the renderers from 1.3 ? Always ?



CU





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