[SDL] RotoZoom is great, but...
SlntHero at aol.com
SlntHero at aol.com
Sat Sep 2 09:24:30 PDT 2006
In a message dated 9/2/2006 12:22:30 P.M. Eastern Standard Time,
wizard at syntheticsw.com writes:
> SDL_Surface *temp = SpriteBMP[spriteNumber];
does not copy the original surface from SpriteBMP [spriteNumber]
into temp, it just sets temp with the reference to SpriteBMP ...
Then the first time you free the original surface and
the 2nd time try to rotate a NULL surface.
Hi, how i fix above problem ? thanks I am alttle stupid and really need
help with this!
Jesse
_SLNTHERO at AOL.com_ (mailto:SLNTHERO at AOL.com)
_www.SilentHeroProductions.com_ (http://www.SilentHeroProductions.com)
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