[SDL] RotoZoom is great, but...
Torsten Giebl
wizard at syntheticsw.com
Sat Sep 2 02:57:07 PDT 2006
Hello !
> RotoZoom is great, but...
>
>
>
> Hi, I want to use BMP rotation and BMP scaling in my next SDL game and
> RotoZoom seems to be the best option with SDL.
>
>
> My problem with RotoZoom is that the newly scaled and/or rotated BMP is
> NOT
> centered
You asked that question already before.
When i look at the rotozoom text code and
it rotates a bitmap this is totally centered for
me, when i look at the result i mean.
You can not just use the upper left corner coords
before and after the rotation that is clear.
CU
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