[SDL] multiple audio device support in 1.3 trunk...
Ryan C. Gordon
icculus at icculus.org
Wed Oct 18 03:51:16 PDT 2006
> Maybe not totally on-topic in this thread, but I tried to compile the
> SDL 1.3 trunk with Visual C++, and experienced some problems in the
> audio part of the code. First of all it failed to compile the
> SDL_dibaudio.c and SDL_dx5audio.c - I've attached some patches that
> make them compile again. The dx5 one is an obvious typing error, I'm
> not sure about the others.
Huh, I did better than I thought. :)
These patches are in Subversion now, thanks! (revision #2874)
> Now it compiles everything fine, but it apparently lacks a file called
> SDL_active.c, which as I see only is referenced by the Visual C++
> (VC6) project files and the dreamcast Makefile.
> Is it some ancient leftover, or what? :) - Should I just remove it
> from the project file?
Yes; it was from the 1.2 event queue code.
--ryan.
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