[SDL] color key broken in glSDL?

David Olofson david at olofson.net
Mon Oct 16 06:45:25 PDT 2006


On Monday 16 October 2006 11:30, James Gregory wrote:
[...]
> Also, in glSDL_BlitFromGL, if dst_rect is 0, dst_rect doesn't get
> given the width and height of the source rect automatically.

I remember fixing something like this, but I'm not sure... This causes 
incorrect rendering when leaving out the dst_rect, or worse?

Anyway, I'll look into it.


//David Olofson - Programmer, Composer, Open Source Advocate

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