[SDL] Avoid screen dim when switching to full screen

Kuon - Nicolas Goy (Goyman.com SA) - 時期精霊 kuon at goyman.com
Mon Oct 16 06:33:57 PDT 2006


Hello everybody,

I use SDL on macosx and when I switch to full screen (OpenGL  
Surface), my other monitors dim.

I don't really know if it is a macosx CF "feature" or if SDL can  
control it.

Anyway I don't have any windows computer with more than one monitor  
to test, so I don't know if it also dim other screen on windows.

We want to give the opportunity to the player of our game to be able  
to use other monitor if he wish to.

I would be very interested in any info concerning the fullscreen mode  
and how SDL handle it. (Maybe screen are dimed because window manager  
is put to sleep, that's all the details I wish to know)

If SDL has nothing to do in managing the full screen process, I will  
ask on a macosx dev list, but if anybody has any idea, they are welcome.

Regards



-- 
Kuon
CEO - Goyman.com SA
http://www.goyman.com/

"Computers should not stop working when the users' brain do."



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