[SDL] color key broken in glSDL?

David Olofson david at olofson.net
Fri Oct 13 06:47:13 PDT 2006


On Friday 13 October 2006 14:49, James Gregory wrote:
[...]
> The game runs in RGBA, the image I was loading just happened to not
> have an alpha channel.

That is, you're using alpha blending with RGBA normally, but you want 
colorkeying for this particular surface, becaues it doesn't have an 
alpha channel?

Proper solution:
	Don't use RGBA surfaces when dealing with colorkeying.

Easy way out:
	Fire up GIMP, PhotoShop or whatever and convert the
	offending image(s) to RGBA format.


//David Olofson - Programmer, Composer, Open Source Advocate

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