[SDL] data type of void pixels in SDL_Surface
matt
mattmatteh at earthlink.net
Fri Oct 6 12:24:11 PDT 2006
i am drawing pixels directly to the pixels buffer in the struct
SDL_Surface. i can get it to work but gets messy when i change to a
different arch. seems that the void is a char, short, or an int. i was
using it as an array of char, but i am noticing endian issues. i was
coding for big and little endian, but at a loss when the BitsPerPixel is
24 and/or the BytesPerPixel is 3. is there a correct way to code with
the void pointer and determine the rgba order for all video modes?
thanks
matt
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