[SDL] Proposal: SDL_GL_VIDEO_RAM
Ryan C. Gordon
icculus at icculus.org
Mon Nov 13 11:37:26 PST 2006
A game I'm working on wants to know how much video RAM is available to
the GL, so I wanted to hide the details inside SDL instead of link
against Xlib directly.
Attached is a patch to implement this as a query to
SDL_GL_GetAttribute(). Currently this is only implemented on X11, and
only in cases where we have a means to determine it (that's with
Nvidia's closed source drivers, or DRI on Linux, at the moment).
Mac OS X and Windows could implement this, too, in their own ways.
This isn't a complete patch, just enough to give you an idea of what I'm
shooting for here.
--ryan.
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