[SDL] How to run OpenGl on linux framebuffer

Nuno Santos developer at imaginando.net
Sat Nov 11 14:31:59 PST 2006


Hi Sean,

Can you give me more information about that?

I was only working with SDL because it provided me the framebuffer  
graphic support.

I'm curious about that.

Best regards,

Nuno

Em Nov 11, 2006, às 10:19 PM, Sean D'Epagnier escreveu:

> On Sat, Nov 11, 2006 at 01:38:34PM +0100, Stephane Marchesin wrote:
>> Nuno Santos wrote:
>>> Yes,
>>>
>>> I have read something about it.
>>>
>>> I have a nvidia, so i supposed it doesnt work for them.
>>>
>>> My idea is to run SDL without the X.
>>>
>>>
>> You can run SDL without X using the framebuffer, but you won't have
>> access to OpenGL.
>>
>>> Somebody has told me about a thin X layer that can be use to  
>>> emulate X
>>> but it doesnt go into the windows at all.
>>>
>>> Does any body knows something about this?
>>>
>> Such a thing doesn't exist for all I know.
>>
>> Stephane
>
> I thought there was a patch to sdl at some point to use the osmesa  
> library
> to enable software rendering for all graphics drivers that didn't  
> have opengl
> support.  This would even work with aalib etc..
>
> What I am currently using is glut with software rendering which  
> works on
> any framebuffer device, but that isn't sdl, sorry.
>
>>
>>
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