[SDL] Solution to my glx problems
Kostas Kostiadis
kos at climaxgroup.com
Fri Nov 10 03:35:52 PST 2006
Aha! I found the problem...In case other people are having similar issues, I
thought I'd post it here...
There's a known bug with certain NVIDIA cards and a specific version of
their drivers...
Basicaly, almost anything GL related won't work (including SDL_opengl
stuff).
You can read more here:
http://forums.fedoraforum.org/showthread.php?t=136112
A fix should be with us shortly.
Cheers,
Kos
-----Original Message-----
From: sdl-bounces+kos=climaxgroup.com at libsdl.org
[mailto:sdl-bounces+kos=climaxgroup.com at libsdl.org] On Behalf Of Kostas
Kostiadis
Sent: 09 November 2006 09:30
To: 'A list for developers using the SDL library. (includes SDL-announce)'
Subject: Re: [SDL] Problems with glXGetSwapIntervalMESA on FC6
> Which app is it? Try to recompile it but it seems that app was hard linked
> against a specific libgl which is bad I think.
It's one of my own apps that uses SDL and openGL.
It's quite weird because debug builds bomb out with:
Failed loading glXGetSwapIntervalMESA: /usr/lib/nvidia/libGL.so.1: undefined
symbol: glXGetSwapIntervalMESA
BUT if I do a release build, it works ok but comes out with:
NVIDIA: could not open the device file /dev/nvidiactl (Permission denied).
NVIDIA: Direct rendering failed; attempting indirect rendering.
Any help much appreciated...I've no idea what's gone wrong :(
(As I said, all this used to work fine under FC5).
Cheers,
Kos
-----Original Message-----
From: sdl-bounces+kos=climaxgroup.com at libsdl.org
[mailto:sdl-bounces+kos=climaxgroup.com at libsdl.org] On Behalf Of Christophe
Cavalaria
Sent: 08 November 2006 18:52
To: sdl at libsdl.org
Subject: Re: [SDL] Problems with glXGetSwapIntervalMESA on FC6
Kostas Kostiadis wrote:
> Hello all,
>
> I've recently installed FC6 and apps that were working on FC5 now give me
> this:
>
> "Failed loading glXGetSwapIntervalMESA: /usr/lib/nvidia/libGL.so.1:
> undefined symbol: glXGetSwapIntervalMESA"
>
> I'm pretty sure there is a trivial solution to this (i.e. install a
> missing package) but I'm not sure what it is...
>
> Has anyone encountered anything along those lines?
>
> Cheers,
> K.
Which app is it? Try to recompile it but it seems that app was hard linked
against a specific libgl which is bad I think.
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