[SDL] Where SDL goes in your game
Armond
armond.sarkisian at gmail.com
Thu Nov 9 00:28:16 PST 2006
>
> Hi, There:
> This really took my attention. I have some answers but not truths.
> I throw them for the sake of discussion.
>
> > - GameObjects ( super-class )
>
> I have a similar thing with methods to draw it at some position in the
game world, and to update it every few
> frames. Yes, sometimes I need to downcast a GameObject to a derived class,
but the books of C++ I read tells
> this is quite unavoidable in some circumstances. This is a limitation of C++
type system, I think. And C
> type system is not better ...
>
>
Hi Facundo,
Yes, I believe I will take the (A) route and create one struct/class that will
handle all my SDL needs. Also, another lesson I learned is not to go class-
crazy. I will try to keep things simple and minimal but effective. Just in the
past, I had a lot of problems with scope but hopefully I will create this new
design which will solve that problem.
Thanks!
Armond
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