[SDL] surface to opengl texture problem

Roger D. Vargas roger at ehtsc.co.cu
Wed Nov 8 10:09:40 PST 2006


El mié, 08-11-2006 a las 17:38 +0000, Peter Mulholland escribió:
> Hello Roger,
> 

> 
> You got "an error"? A compile error? A runtime error ? A crash,
> wrong-looking texture?
> 
> Be more specific.
Sorry, under linux i got a segmentation fault. Under windows simply a
crash and the usual windows asking to report to microsoft. In bot cases
when I debug I find that the crashing code is the texture creation line,
no matter if it is glTexImage2D or gluBuild2DMipmaps. I have found this
problem in all my projects.


-- 
Roger D. Vargas <roger at ehtsc.co.cu>
Formatur Santiago





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