[SDL] surface to opengl texture problem
Peter Mulholland
darkmatter at freeuk.com
Wed Nov 8 09:38:21 PST 2006
Hello Roger,
Wednesday, November 8, 2006, 5:36:03 PM, you wrote:
> The following code I use to convert a surface to opengl texture works
> fine when compiled with old gcc.When compiled with VC Express 2005 or gcc
> 4.1 I got an error:
> tmp=IMG_Load("data/green.jpg");
> glGenTextures(1, &grass);
> glBindTexture(GL_TEXTURE_2D, grass); // 2d texture (x and y size)
> glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
> glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
> gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGB,tmp->w, tmp->h, GL_RGB,
> GL_UNSIGNED_BYTE, tmp->pixels);
> No matter what image type I use, jpg or png it is the same. Can somebody
> suggest me some more reliable way to do this?
You got "an error"? A compile error? A runtime error ? A crash,
wrong-looking texture?
Be more specific.
--
Best regards,
Peter mailto:darkmatter at freeuk.com
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