[SDL] Problem with glRenderMode(GL_SELECT) in Multimonitor environment
Goettling at TMC-Multimedia.de
Thu Nov 16 05:02:10 PST 2006
I actual debug for more than one Month on this Problem.
On Multiscreen Environments with NVidia Cards, the Call of
corrupts the Memory of my Application. When I disable one Monitor,
everything is Fine!
I Tried different Versions of the Driver, including Beta, and the
Development Drivers. All of them have the same behaviour. GL-Expert and some
self-made Checks cant find Problems within the GL Statements.
The only hint I have:
Maybe, the Call of GL_SELECT switches GL to Software rendering while in this
How do I Know that this call corrupts my Memory?
I Call the Memory Validation function between each single Command. Before
this Statement, everything is fine, after that it isn't.
Is this Problem known?
Best regards, and Thanks your Time,
More information about the SDL