[SDL] Good multiplayer game design?
Leo M. Cabrera
kixdemp at gmail.com
Mon Mar 27 14:31:20 PST 2006
Yeah, alright, so all I'll send is 33 bytes, the rotation, x/y axes,
name, and team flag. (I'll have to send some more data later on, such as
being on a vehicle or not, weapon, etc... :-P)
But, how do I make it only send data when it has changed? Do I make the
client send a boolean flag before anything else, and if it's false, then
quit receiving data from that user and go to the next one? Thanks you
all! ;-)
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