[SDL] problem opening screen of 320x240 pixel
Gunnar von Boehn
gunnar at greyhound-data.com
Tue Mar 21 04:10:37 PST 2006
Thanks for all your good tips regarding the screen opening on windows.
My first Windows build was done on a friends PC using MSStudio.
I have now installed a gcc environment for Windows
using new SDL libs and the Screen of 320x240 opens fine on windows.
Maybe the reason for the screen problems where old libs where just did
something wrong? Anyway now with new libs and Gcc it work well thanks
for your help.
BTW A screen of type 320x200 shows up on windows as well
but this type of screen seems to be shorter than 200 lines.
I think its about 40 lines too short.
I'm working on a multi-os shoot-em-up constuction kit.
I'm wondering which resolutions to use will be best and which
resolutions are well supported on every OS.
Is there an overview which resolutions are supported on per OS?
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