[SDL] problem with SDL_SwapBuffers()
Davide "M3xican" Coppola
dmc at dev-labs.net
Fri Jun 30 13:19:42 PDT 2006
Mikael Eriksson wrote:
> I think opengl only renders when it needs to. Try calling glFinish()
> before SDL_SwapBuffers() and check if it's faster.
>
I have tried to use glFinish(), it takes SDL_SwapBuffers() time,
so at the moment limiting the FPS is still the better solution.
Thanx
--
Davide "M3xican" Coppola
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