[SDL] "Free image transformation"
Vardar Sahin
sakirsoft at gmail.com
Mon Jun 26 10:33:21 PDT 2006
Try to use the SGE lib
http://www.etek.chalmers.se/~e8cal1/sge/index.html
maybe this funktion can help you
*void sge_TexturedRect(SDL_Surface *dest, Sint16 x1, Sint16 y1, Sint16 x2,
Sint16 y2, Sint16 x3, Sint16 y3, Sint16 x4, Sint16 y4, SDL_Surface *source,
Sint16 sx1, Sint16 sy1, Sint16 sx2, Sint16 sy2, Sint16 sx3, Sint16 sy3,
Sint16 sx4, Sint16 sy4)*
Draws a texture mapped rectangle (p1,p2,p3,p4) on dest with the texture from
the rectangle (sp1,sp2,sp3,sp4) on src.
2006/6/26, Daniel K. O. <danielko.listas at gmail.com>:
>
> xEsk PiV escreveu:
> > I'm searching for something like "Anti-Grain Geometry" lib, but with
> > no vectorial images.
>
> AGG can do a lot more than drawing vector graphics, including
> transforming bitmaps. See the examples "image_transforms",
> "image_perspective" and "distortions":
> http://www.antigrain.com/demo/index.html
>
> But be aware that AGG is not itself a library, it's a framework to build
> libraries. You build your own drawing pipeline with AGG "blocks"
> (optionally adding your own handmade "blocks" in any place you want),
> creating your own API. So you'll have to spend some time reading the
> examples (at least the ones that are relevant to you) to learn how to
> use it.
>
> Or, if you just want some simple distortions with hardware acceleration,
> use OpenGL; it's much easier.
>
>
>
> ---
> Daniel K. O.
>
>
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> SDL at libsdl.org
> http://www.libsdl.org/mailman/listinfo/sdl
>
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