[SDL] SDL_Blit question
Salvatore Di Fazio
salvatore.difazio at gmail.com
Fri Jun 16 11:52:31 PDT 2006
Hi guys,
I've a little problem to blit some tiles in the screen, this is the code:
t = TimeLeft();
for (i = 0; i < n; i++)
{
if (SwapTile(&tiles.Anim[i], &tiles.Anim[i].FrameNow, t))
SDL_BlitSurface(tiles.Imgs->Frms[tiles.Anim[i].FrameNow],
NULL, scr, &tiles.Anim[i].Rect);
}
SDL_Flip(scr);
The swap function just changes the FrameNow number so I can blit the
appropriate tile.
But I have not changes in my scr.
If I write the samething but in this way:
for (i = 0; i < n; i++)
SwapTile(&tiles.Anim[i], &tiles.Anim[i].FrameNow, t);
SDL_BlitSurface(tiles.Imgs->Frms[tiles.Anim[0].FrameNow], NULL, scr,
&tiles.Anim[0].Rect);
SDL_BlitSurface(tiles.Imgs->Frms[tiles.Anim[1].FrameNow],
NULL, scr, &tiles.Anim[1].Rect);
SDL_BlitSurface(tiles.Imgs->Frms[tiles.Anim[N].FrameNow],
NULL, scr, &tiles.Anim[N].Rect);
SDL_Flip(scr);
the animation works.
Why?
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