[SDL] Creating Mac dialog box in fullscreen SDL app
Michael Ryan Bannon
ryan.bannon at humagade.com
Wed Jun 14 08:31:38 PDT 2006
Here's a followup...more Mac related than SDL.
Apparently, Mac doesn't allow windowed dialogs while in fullscreen mode.
When a display is captured for fullscreen use the window server gives up
control of that display. So it would be impossible to create a window in
fullscreen mode.
So I'm told...
Ryan
"Michael Ryan Bannon" <ryan.bannon at humagade.com> wrote in message
news:e6kiuo$150$1 at sea.gmane.org...
> Hello,
>
> I've got a game running on MacOSX using SDL. I have created the option to
> play the game in windowed and fullscreen modes. I'm also using Carbon to
> create an open file dialog. The dialog works fine in windowed mode but is
> completely hidden (or non-existant) in fullscreen mode.
>
> My questions are these: should I be creating dialog boxes via an SDL
> library (and which library is the best for this) or is this strictly a
> Mac/Carbon problem?
>
> I assume that somebody must have tackled this issue before. I just need
> to know the best way to create Mac dialog boxes in a fullscreen SDL app.
> Any help is greatly appreciated.
>
> Thanks,
>
> Ryan
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