[SDL] Creating Mac dialog box in fullscreen SDL app

Michael Ryan Bannon ryan.bannon at humagade.com
Wed Jun 14 08:31:38 PDT 2006


Here's a followup...more Mac related than SDL.

Apparently, Mac doesn't allow windowed dialogs while in fullscreen mode. 
When a display is captured for fullscreen use the window server gives up 
control of that display.  So it would be impossible to create a window in 
fullscreen mode.

So I'm told...

Ryan

"Michael Ryan Bannon" <ryan.bannon at humagade.com> wrote in message 
news:e6kiuo$150$1 at sea.gmane.org...
> Hello,
>
> I've got a game running on MacOSX using SDL.  I have created the option to 
> play the game in windowed and fullscreen modes.  I'm also using Carbon to 
> create an open file dialog.  The dialog works fine in windowed mode but is 
> completely hidden (or non-existant) in fullscreen mode.
>
> My questions are these: should I be creating dialog boxes via an SDL 
> library (and which library is the best for this) or is this strictly a 
> Mac/Carbon problem?
>
> I assume that somebody must have tackled this issue before.  I just need 
> to know the best way to create Mac dialog boxes in a fullscreen SDL app. 
> Any help is greatly appreciated.
>
> Thanks,
>
> Ryan 







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