[SDL] Creating Mac dialog box in fullscreen SDL app
Michael Ryan Bannon
ryan.bannon at humagade.com
Wed Jun 14 07:43:35 PDT 2006
I imagine there has to be a way. I've seen some of the libraries in the SDL
archive...I might try one of those. There has to be a way. But, yeah, like
you said...going to windowed mode isn't very elegant. I don't think my
client will want that solution. If I find a good solution I'll post.
Thanks,
Ryan
"Christian Walther" <cwalther at gmx.ch> wrote in message
news:e6p2vm$lh7$1 at sea.gmane.org...
> Michael Ryan Bannon wrote:
>> I've got a game running on MacOSX using SDL. I have created the option
>> to
>> play the game in windowed and fullscreen modes. I'm also using Carbon to
>> create an open file dialog. The dialog works fine in windowed mode but
>> is
>> completely hidden (or non-existant) in fullscreen mode.
>>
>> My questions are these: should I be creating dialog boxes via an SDL
>> library
>> (and which library is the best for this) or is this strictly a Mac/Carbon
>> problem?
>
> What I do in this situation is just going to windowed mode before
> showing the dialog and returning to fullscreen afterwards. Not very
> elegant, but it works. I'm not sure if it's possible to show other
> windows on top of a fullscreen OpenGL context - you'd have to check
> Apple's documentation about this.
>
> -Christian
More information about the SDL
mailing list