[SDL] SDL 1.2.11 PRERELEASE
Sam Lantinga
slouken at devolution.com
Mon Jun 26 13:07:05 PDT 2006
> The directx input and sound code seems to be better too, and our faders
> aren't working right in SW windib (which we use for the pre-OpenGL part of
> the game). So each release of SDL I try to see if I can get away with
> using directx all the time :)
Okay, feel free to enter the bug, and even better, a fix. :)
Thanks!
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
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