[SDL] SDL 1.2.11 PRERELEASE

Sam Lantinga slouken at devolution.com
Mon Jun 26 13:07:05 PDT 2006


> The directx input and sound code seems to be better too, and our faders 
> aren't working right in SW windib (which we use for the pre-OpenGL part of 
> the game). So each release of SDL I try to see if I can get away with 
> using directx all the time :)

Okay, feel free to enter the bug, and even better, a fix. :)

Thanks!
	-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment




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