[SDL] Converting an SDL_Surface to BMP format in memory
Phase GmbH
office at phase-hl.com
Sun Jun 11 07:51:22 PDT 2006
Hi Erik,
in my Windows programs I use the follwing code:
If the Image is 8 Bit Black and White:
if( bitmapWidth%4)
padding_bytes=4- (bitmapWidth%4); // the width bytes must aways fit
DWORD units
else
padding_bytes=0;
filesize = sizeof(BITMAPFILEHEADER) +
sizeof(BITMAPINFOHEADER) +
256 * sizeof(RGBQUAD) +
(bitmapWidth+padding_bytes)*bitmapHeight;
If RGB:
if( (bitmapWidth*3)%4)
padding_bytes=4- (bitmapWidth%4); // the width bytes must aways fit
DWORD units
else
padding_bytes=0;
filesize = sizeof(BITMAPFILEHEADER) +
sizeof(BITMAPINFOHEADER) +
bitmapHeight*(bitmapWidth*3 + padding_bytes);
Hope this helps.
Chris
----- Original Message -----
From: "E. Wing" <ewmailing at gmail.com>
Newsgroups: gmane.comp.lib.sdl
Sent: Saturday, June 10, 2006 5:31 PM
Subject: Converting an SDL_Surface to BMP format in memory
>I just picked up Sam's old clipboard demo "scrap". For copying images
> to the clipboard, it seems that SDL_surfaces are converted to BMPs and
> then are serialized into char* buffers so they can be passed through
> the API.
>
> The demo code does this by calling SDL_SaveBMP on the SDL_Surface and
> writes a temporary file. Then the file is read back in directly into a
> char* buffer using fread().
>
> I was wondering how to accomplish this without writing to the file
> system. I was thinking of using RWops for this like so:
>
> // Contents of the image_surface are converted to BMP and placed in
> scrap_buffer
> SDL_SaveBMP_RW(image_surface, SDL_RWFromMem(scrap_buffer, scraplen), 1);
>
> But I think I have a problem with this because I think I need to make
> sure the buffer is large enough to hold the BMP. But I don't know the
> size should be.
>
> Assuming this is the right approach, is there a safe way I can
> determine the size the buffer needs to be?
>
> I'm thinking along the lines of:
>
> scraplen = image->h * image->pitch * image->format->BytesPerPixel +
> max_header_bytes
>
> Does this look reasonable? Can somebody tell me what the magic number
> for max_header_bytes should be for SDL_SaveBMP_RW?
>
> Thanks,
> Eric
More information about the SDL
mailing list