Simon Roby wrote: > On 6/8/06, Richard Schreyer <rws_list at girr.org> wrote: > >> On OS X systems, the proper headers to include are: >> >> <OpenGL/gl.h> >> <OpenGL/glext.h> >> > > What the hell? Why did Apple do that? > So that you have a portability reason for including "SDL_opengl.h" instead :) Stephane