[SDL] Can't #include <GL/GL.h> on Mac

Simon Roby simon.roby at gmail.com
Sat Jun 10 10:44:40 PDT 2006


On 6/8/06, Richard Schreyer <rws_list at girr.org> wrote:
> On OS X systems, the proper headers to include are:
>
> <OpenGL/gl.h>
> <OpenGL/glext.h>

What the hell? Why did Apple do that?
-- 
- SR




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