[SDL] Separate "control" window
Olivier Delannoy
olivier.delannoy at gmail.com
Fri Jun 9 06:34:55 PDT 2006
What you want is a console like in Q3 that the user can display on
top of the game for its adjustement and then hide it again for getting
back in game. Some libraries are made to work with SDL I think.
On 6/9/06, Kostas Kostiadis <kos at climaxgroup.com> wrote:
> Hello all,
>
> I have my main app running in one window, and when I press say F1, I want a
> separate "control" window to come up.
> By "control" window I mean something that will have a bunch of check boxes,
> sliders, etc. so that you can for example:
>
> + turn wireframe on/off
> + adjust fog values
> + etc.
>
> IIRC SDL doesn't do multi-window apps so I was wondering what would be the
> best solution to this.
> I'm guessing some of you may have needed something similar, so I'm wondering
> what people have tried out so far...
>
> Cheers,
> Kos
>
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