[SDL] Can't #include <GL/GL.h> on Mac
Darrell Blake
darrell.blake at gmail.com
Thu Jun 8 09:53:05 PDT 2006
I've installed the SDL framework for my Mac and the project templates for
Xcode but when I create a project I can't seem to #include <GL/gl.h>. It
says that the file doesn't exist. The OpenGL framework is there so I don't
know why it's complaining. Interestingly, if I get rid of #include <GL/gl.h>
and replace it with #include "SDL_opengl.h" it works fine.
It's no big deal that I can't include gl.h because I can just use
SDL_opengl.h. I was just wondering if anyone knew why it is?
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