July 2006 Archives by date
Starting: Sat Jul 1 04:15:11 PDT 2006
Ending: Mon Jul 31 23:03:40 PDT 2006
Messages: 518
- [SDL] 1.3 Event source addition
Olivier Delannoy
- [SDL] Multisampling and Resize problem
Göttling Thomas
- [SDL] Multisampling and Resize problem
Göttling Thomas
- [SDL] More input access, like Video and Sound
Simon
- [SDL] Multisampling and Resize problem
Göttling Thomas
- [SDL] More input access, like Video and Sound
Torsten Giebl
- [SDL] More input access, like Video and Sound
Simon
- [SDL] More input access, like Video and Sound
Ilya Olevsky
- [SDL] More input access, like Video and Sound
Simon
- [SDL] Multisampling and Resize problem
Mikael Eriksson
- [SDL] Exiting
Estu K. Aftadai
- [SDL] Exiting
Torsten Giebl
- [SDL] Exiting
Estu K. Aftadai
- [SDL] Exiting
Peter Mulholland
- [SDL] Exiting
Estu K. Aftadai
- [SDL] Exiting
Ilya Olevsky
- [SDL] Exiting
Estu K. Aftadai
- [SDL] Hide ouput of the SDL_SetVideoMode
Ken Phillis
- [SDL] Hide ouput of the SDL_SetVideoMode
René Dudfield
- [SDL] Hide ouput of the SDL_SetVideoMode
Ken Phillis
- [SDL] Exiting
Peter Mulholland
- [SDL] Hide ouput of the SDL_SetVideoMode
Ryan C. Gordon
- [SDL] Small Blit program won't run unless breakpoint set (Mac/XCode)
Michael Ryan Bannon
- [SDL] Why is SDL so much faster than OpenGl
pstuetz
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] Small Blit program won't run unless breakpoint set (Mac/XCode)
Michael Ryan Bannon
- [SDL] Small Blit program won't run unless breakpoint set (Mac/XCode)
Ryan C. Gordon
- [SDL] Small Blit program won't run unless breakpoint set (Mac/XCode)
Christian Walther
- [SDL] Small Blit program won't run unless breakpoint set(Mac/XCode)
Michael Ryan Bannon
- [SDL] Small Blit program won't run unless breakpoint set(Mac/XCode)
Michael Ryan Bannon
- [SDL] truble to get the color of a surface pixel
f
- [SDL] Small Blit program won't run unless breakpointset(Mac/XCode)
Michael Ryan Bannon
- [SDL] Small Blit program won't run unlessbreakpointset(Mac/XCode)
Michael Ryan Bannon
- [SDL] Turn off the mouse arrow
Nuno Santos
- [SDL] Using Saitek P990 on OS X
Bryan Thibodeau
- [SDL] Turn off the mouse arrow
SirMike
- [SDL] What are other current S.D.L. based game projects?
Gabriel Gambetta
- [SDL] What are other current S.D.L. based game projects?
Melchior FRANZ
- [SDL] What are other current S.D.L. based game projects?
Philip Pemberton
- [SDL] Fast Way To Check If Certain Pixel is Inside Certain Surface
Phantom Lord
- [SDL] Fast Way To Check If Certain Pixel is Inside Certain Surface
Alan Wolfe
- [SDL] Hide ouput of the SDL_SetVideoMode
Ken Phillis
- [SDL] Is There SDL_IM patch for SDL 1.2.11?
RocWood
- [SDL] Hide ouput of the SDL_SetVideoMode
Ryan C. Gordon
- [SDL] Hide ouput of the SDL_SetVideoMode
Ken Phillis
- [SDL] LoadBMP faling
Miguel M.
- [SDL] LoadBMP faling
Kevin Baragona
- [SDL] LoadBMP faling
Miguel M.
- [SDL] Opengl
Nuno Santos
- [SDL] Problems with devices
Nuno Santos
- [SDL] Opengl
Paulo Pinto
- [SDL] sdlmain
Julien Lecomte
- [SDL] Fast Way To Check If Certain Pixel is Inside Certain Surface
Vassilis Virvilis
- [SDL] Hide ouput of the SDL_SetVideoMode
Torsten Giebl
- [SDL] sdlmain
Torsten Giebl
- [SDL] sdlmain
Johannes Schmidt
- [SDL] sdlmain
Torsten Giebl
- [SDL] Hide ouput of the SDL_SetVideoMode
Torsten Giebl
- [SDL] sdlmain
Johannes Schmidt
- [SDL] sdlmain
Julien Lecomte
- [SDL] sdlmain
Julien Lecomte
- [SDL] sdlmain
Torsten Giebl
- [SDL] sdlmain
Torsten Giebl
- [SDL] sdlmain
Torsten Giebl
- [SDL] sdlmain
Roman Kyrylych
- [SDL] truble to get the color of a surface pixel
antonmasteR
- [SDL] Fast Way To Check If Certain Pixel is Inside Certain Surface
Phantom Lord
- [SDL] sdlmain
Julien Lecomte
- [SDL] Hide ouput of the SDL_SetVideoMode
Phantom Lord
- [SDL] sdlmain
Ryan C. Gordon
- [SDL] sdlmain
Peter Mulholland
- [SDL] What are other current S.D.L. based game projects?
Christian Walther
- [SDL] Hide ouput of the SDL_SetVideoMode
Ryan C. Gordon
- [SDL] Hide ouput of the SDL_SetVideoMode
Torsten Giebl
- [SDL] sdlmain
Daniel Bünzli
- [SDL] Hide ouput of the SDL_SetVideoMode
Torsten Giebl
- [SDL] What are other current S.D.L. based game projects?
Philip Pemberton
- [SDL] truble to get the color of a surface pixel
f
- [SDL] Multisampling and Resize problem
Göttling Thomas
- [SDL] sdlmain
Peter Mackay
- [SDL] Problems with resources
Nuno Santos
- [SDL] Hide ouput of the SDL_SetVideoMode
Ryan C. Gordon
- [SDL] Problems with resources
Ryan C. Gordon
- [SDL] Problems with resources
Nuno Santos
- [SDL] sdlmain
Roman Kyrylych
- [SDL] build with QNX Momentics
Richard Verzijl
- [SDL] sdlmain
Torsten Giebl
- [SDL] sdlmain
Torsten Giebl
- [SDL] sdlmain
Roman Kyrylych
- [SDL] SDL_BlitSurface / SDL_UpdateRects
Armin Steinhoff
- [SDL] sdlmain
Julien Lecomte
- [SDL] Corruption of Rect in SDL_BlitSurface
Patricia Curtis
- [SDL] Corruption of Rect in SDL_BlitSurface
David Olofson
- [SDL] (no subject)
=?windows-874?B?xLe41OShwyC50sHB2cXK1Lm42Ow=?=
- [SDL] What are other current S.D.L. based game projects?
Vardar Sahin
- [SDL] sdlmain
Torsten Giebl
- [SDL] sdlmain
Daniel Bünzli
- [SDL] What are other current S.D.L. based game projects?
Daniel Muñoz
- [SDL] Fullscreen Vsync in Win32
Adam Smith
- [SDL] 1.3 Event source addition
Sam Lantinga
- [SDL] Who will accept patches to SDL_mixer to add support for libmad?
Sam Lantinga
- [SDL] Corruption of Rect in SDL_BlitSurface
Sam Lantinga
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Torsten Giebl
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Peter Mulholland
- [SDL] Opengl
Benjamin Grauer
- [SDL] Opengl
Stephen Bunn
- [SDL] Blit RGBA Surface on RGB Surface with colorkey
Davide "M3xican" Coppola
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] SDL1.3
Chris Dobbs
- [SDL] Tutorial for using OpenGL with SDL
Mohamed El Dawy
- [SDL] Tutorial for using OpenGL with SDL
Sebastian Beschke
- [SDL] Tutorial for using OpenGL with SDL
Andre Krause
- [SDL] SDL1.3
Torsten Giebl
- [SDL] SDL1.3
Chris Dobbs
- [SDL] build with QNX Momentics
Chris Herborth
- [SDL] build with QNX Momentics
Chris Herborth
- [SDL] Problem with SDL_BlitSurface
Trent Gamblin
- [SDL] Problem with SDL_BlitSurface
Trent Gamblin
- [SDL] Losing focus because of a warning window - windows CE
Marko Djukic
- [SDL] Problem with SDL_PeepEvents in windows...
CKJ
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] Creating & saving a surface as a BMP file
ghjghj ghghj
- [SDL] all SDL apps require ^C to start before rendering [fbcon, Linux]
joseph at cheek.com
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Christian Walther
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] Subversion Changes (1.2 and 1.3)
Sam Lantinga
- [SDL] Subversion Changes (1.2 and 1.3)
Peter Mulholland
- [SDL] all SDL apps require ^C to start before rendering [fbcon, Linux]
Sam Lantinga
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Sam Lantinga
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Bob Ippolito
- [SDL] Subversion Changes (1.2 and 1.3)
Peter Mulholland
- [SDL] Subversion Changes (1.2 and 1.3)
Simon Roby
- [SDL] Subversion Changes (1.2 and 1.3)
Peter Mulholland
- [SDL] Subversion Changes (1.2 and 1.3)
Sam Lantinga
- [SDL] Subversion Changes (1.2 and 1.3)
Peter Mulholland
- [SDL] Subversion Changes (1.2 and 1.3)
Sam Lantinga
- [SDL] Subversion Changes (1.2 and 1.3)
Torsten Giebl
- [SDL] Subversion Changes (1.2 and 1.3)
Torsten Giebl
- [SDL] Subversion Changes (1.2 and 1.3)
Simon Roby
- [SDL] Subversion Changes (1.2 and 1.3)
Torsten Giebl
- [SDL] Subversion Changes (1.2 and 1.3)
Bill Kendrick
- [SDL] Subversion Changes (1.2 and 1.3)
Bill Kendrick
- [SDL] Subversion Changes (1.2 and 1.3)
Sam Lantinga
- [SDL] Subversion Changes (1.2 and 1.3)
Jeff
- [SDL] Subversion Changes (1.2 and 1.3)
Simon Roby
- [SDL] Losing focus because of a warning window - windows CE
cal at splitreflection.com
- [SDL] Subversion Changes (1.2 and 1.3)
Ryan C. Gordon
- [SDL] Subversion Changes (1.2 and 1.3)
Ryan C. Gordon
- [SDL] Subversion Changes (1.2 and 1.3)
Ryan C. Gordon
- [SDL] SDL_bool
Roman Kyrylych
- [SDL] SDL_bool
Olivier Delannoy
- [SDL] SDL_bool
Noé Falzon
- [SDL] Hi and some questions
benang at cs.its.ac.id
- [SDL] Hi and some questions
Sebastian Beschke
- [SDL] SDL_bool
Roman Kyrylych
- [SDL] Posted yesterday as a non-list-member
ghjghj ghghj
- [SDL] machine voice
stanchovic terian
- [SDL] machine voice
David Olofson
- [SDL] machine voice
Andre Krause
- [SDL] Posted yesterday as a non-list-member
ghjghj ghghj
- [SDL] machine voice
Stephen Parkes
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Fred
- [SDL] ICG 2D Game Engine
Vladimir Đokić
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] Color BitDepth - this unknow!
Seo Pragier
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] machine voice
Sebastian Beschke
- [SDL] SDL_bool
mattmatteh at earthlink.net
- [SDL] Subversion Changes (1.2 and 1.3)
Gerry JJ
- [SDL] SDL_bool
Gerry JJ
- [SDL] SDL_bool
Sebastian Beschke
- [SDL] SDL_bool
Peter Mulholland
- [SDL] Generic SDL_SysWMinfo data
Michael Ryan Bannon
- [SDL] SDL_bool
Roman Kyrylych
- [SDL] all SDL apps require ^C to start before rendering [fbcon, Linux]
Andrew Kreps
- [SDL] all SDL apps require ^C to start before rendering [fbcon, Linux]
Alan Wolfe
- [SDL] Porting My Game with Dev C++ (Windows)
kid das
- [SDL] machine voice
Will Langford
- [SDL] OT: all SDL apps require ^C to start before rendering [fbcon, Linux]
Will Langford
- [SDL] Help with slow GDI code?
Sam Lantinga
- [SDL] Losing focus because of a warning window - windows CE
Dmitry Yakimov
- [SDL] SDL Digest, Vol 27, Issue 12
benang at cs.its.ac.id
- [SDL] What is "impossible constraint in `asm'" when building
손경호
- [SDL] Losing focus because of a warning window - windows CE
Marko Djukic
- [SDL] Losing focus because of a warning window - windows CE
Guilherme Farrer
- [SDL] Win XP error
Salvatore Di Fazio
- [SDL] Regarding the SDL timers
Priya.Darshini at comneon.com
- [SDL] SDL_BlitSurface on MacOSX 10.3.9
Michael Ryan Bannon
- [SDL] Win XP error
William Weilep
- [SDL] Win XP error
Salvatore Di Fazio
- [SDL] A couple questions on SDL
Peter Mulholland
- [SDL] A couple questions on SDL
Lilith Calbridge
- [SDL] A couple questions on SDL
Lilith Calbridge
- [SDL] multithreaded opengl rendering in SDL 1.3
Eric
- [SDL] A couple questions on SDL
Gerry JJ
- [SDL] visual studio questions
Christoph Harder
- [SDL] A couple questions on SDL
Lilith Calbridge
- [SDL] Help with configuring OpenGL with SDL on Visual Studio 6
Siddharth Vaghela
- [SDL] Win XP error
Salvatore Di Fazio
- [SDL] A couple questions on SDL
John Giors
- [SDL] A couple questions on SDL
Lilith Calbridge
- [SDL] SDL 1.3, API for multiple keyboards, multiple mice.
René Dudfield
- [SDL] SDL 1.3, API for multiple keyboards, multiple mice.
Ryan C. Gordon
- [SDL] Hi and some questions (and one more question)
benang at cs.its.ac.id
- [SDL] SDL 1.3 progress
Sam Lantinga
- [SDL] SDL 1.3 progress
Sam Lantinga
- [SDL] SDL 1.3 progress
Torsten Giebl
- [SDL] SDL 1.3 progress
Sam Lantinga
- [SDL] SDL 1.3 progress
Torsten Giebl
- [SDL] SDL 1.3 progress
Paulo Pinto
- [SDL] turn off transparent pixels for grayscale
zachary warren
- [SDL] Generic SDL_SysWMinfo data
Michael Ryan Bannon
- [SDL] Need Help for 8bit Surface under OpenGl
Vardar Sahin
- [SDL] Generic SDL_SysWMinfo data
Sam Lantinga
- [SDL] A couple questions on SDL
Lilith Calbridge
- [SDL] Generic SDL_SysWMinfo data
Michael Ryan Bannon
- [SDL] Retrieving Mac window reference
Michael Ryan Bannon
- [SDL] Retrieving Mac window reference
Martin Storsjö
- [SDL] SDL 1.3 progress
Peter Mulholland
- [SDL] Why is SDL so much faster than OpenGl
pstuetz
- [SDL] SDL 1.3 progress
Roberto Prieto
- [SDL] Retrieving Mac window reference
Michael Ryan Bannon
- [SDL] Retrieving Mac window reference
Bob Ippolito
- [SDL] Retrieving Mac window reference
Michael Ryan Bannon
- [SDL] Retrieving Mac window reference
Bob Ippolito
- [SDL] Retrieving Mac window reference
Michael Ryan Bannon
- [SDL] SDL 1.3 progress
Sam Lantinga
- [SDL] SDL 1.3 progress
Sam Lantinga
- [SDL] SDL 1.3 progress
Sam Lantinga
- [SDL] [SDL_image] Loading several images from a file
Patrice Mandin
- [SDL] SDL 1.3 progress
Roberto Prieto
- [SDL] [SDL_image] Loading several images from a file
Roman Kyrylych
- [SDL] [SDL_image] Loading several images from a file
Torsten Giebl
- [SDL] [SDL_image] Loading several images from a file
Roman Kyrylych
- [SDL] [SDL_image] Loading several images from a file
Torsten Giebl
- [SDL] OSX: Can't minimize windows after running fullscreen
Frank Becker
- [SDL] OSX: Can't minimize windows after running fullscreen
Torsten Giebl
- [SDL] Outdated SDL documentation
Alex (aka Majin)
- [SDL] Outdated SDL documentation
Sam Lantinga
- [SDL] OSX: Can't minimize windows after running fullscreen
Frank Becker
- [SDL] compile error under vc++ - unresolved external symbol
Albert Ridolfi
- [SDL] compile error under vc++ - unresolved external symbol
Peter Mulholland
- [SDL] compile error under vc++ - unresolved external symbol
Albert Ridolfi
- [SDL] compile error under vc++ - unresolved external symbol
Peter Mulholland
- [SDL] compile error under vc++ - unresolved external symbol
Salvatore Di Fazio
- [SDL] OSX: Can't minimize windows after running fullscreen
Christian Walther
- [SDL] Obtener valores RGB y RGBA sin 32 bits
ALTAIR -
- [SDL] Outdated SDL documentation
Christian Walther
- [SDL] Obtener valores RGB y RGBA sin 32 bits
Christian Walther
- [SDL] Obtener valores RGB y RGBA sin 32 bits
Sam Lantinga
- [SDL] Outdated SDL documentation
Torsten Giebl
- [SDL] Outdated SDL documentation
Alex (aka Majin)
- [SDL] Outdated SDL documentation
Alex (aka Majin)
- [SDL] Outdated SDL documentation
Torsten Giebl
- [SDL] Outdated SDL documentation
Christian Walther
- [SDL] Obtener valores RGB y RGBA sin 32 bits
Gabriel Gambetta
- [SDL] Outdated SDL documentation
Alex (aka Majin)
- [SDL] OSX: Can't minimize windows after running fullscreen
Frank Becker
- [SDL] compile error under vc++ - unresolved external symbol
Albert Ridolfi
- [SDL] Endianess, SDL and SDL_Net
Thomas
- [SDL] [sdl_image] Compile errors on darwin8 with libSDL_image and libPNG
Simon
- [SDL] compile error under vc++ - unresolved external symbol
Salvatore Di Fazio
- [SDL] [sdl_image] Compile errors on darwin8 with libSDL_image and libPNG
Frank Becker
- [SDL] convert IPaddress to string
Peter Mulholland
- [SDL] [sdl_image] Compile errors on darwin8 with libSDL_image and libPNG
Simon
- [SDL] [sdl_image] Compile errors on darwin8 with libSDL_image and libPNG
Simon
- [SDL] [sdl_image] Compile errors on darwin8 with libSDL_image and libPNG
Simon
- [SDL] [sdl_image] Compile errors on darwin8 with libSDL_image and libPNG
Frank Becker
- [SDL] [sdl_image] Compile errors on darwin8 with libSDL_image and libPNG
Simon
- [SDL] How do I make a bitmap font system with an image background ?
benang at cs.its.ac.id
- [SDL] compile error under vc++ - unresolved external symbol
Peter Mulholland
- [SDL] Outdated SDL documentation
Christian Walther
- [SDL] [SDL_image] Loading several images from a file
Roman Kyrylych
- [SDL] Outdated SDL documentation
Roman Kyrylych
- [SDL] How do I make a bitmap font system with an image background ?
Salvatore Di Fazio
- [SDL] How do I make a bitmap font system with an image background ?
Neil White
- [SDL] Is the "screen" surface slower?
Seo Pragier
- [SDL] convert IPaddress to string
Roger D. Vargas
- [SDL] SDL_mixer on Windows CE
Mark Willmer
- [SDL] [MAC OS X, XCODE 2]Linker Problem
Thomas Schober
- [SDL] How do I make a bitmap font system with an image background ?
Salvatore Di Fazio
- [SDL] [MAC OS X, XCODE 2]Linker Problem
Thomas Schober
- [SDL] convert IPaddress to string
1337p337
- [SDL] convert IPaddress to string
Roger D. Vargas
- [SDL] convert IPaddress to string
Alan Wolfe
- [SDL] convert IPaddress to string
Roger D. Vargas
- [SDL] convert IPaddress to string
Spencer Salazar
- [SDL] convert IPaddress to string
Alan Wolfe
- [SDL] convert IPaddress to string
Torsten Giebl
- [SDL] convert IPaddress to string
Roger D. Vargas
- [SDL] convert IPaddress to string
Spencer Salazar
- [SDL] convert IPaddress to string
1337p337
- [SDL] Patch for IPv6 support
Alexandre H
- [SDL] How do I make a bitmap font system with an image background
benang at cs.its.ac.id
- [SDL] [MAC OS X, XCODE 2]Linker Problem
E. Wing
- [SDL] losing mouse control after segfault
Benjamin Grauer
- [SDL] SDL Not occupying screen
Abhijit Nandy
- [SDL] SDL Not occupying screen
Torsten Giebl
- [SDL] Obtener valores RGB y RGBA sin 32 bits
xEsk PiV
- [SDL] Snapshot of a SDL_Overlay
Kevin Petiot
- [SDL] Need Help for 8bit Surface under OpenGl
Sami Näätänen
- [SDL] Patch for IPv6 support
Sam Lantinga
- [SDL] SDL Not occupying screen
Sam Lantinga
- [SDL] OT: all SDL apps require ^C to start before rendering [fbcon, Linux]
Bill Kendrick
- [SDL] [MAC OS X, XCODE 2]Linker Problem
Thomas Schober
- [SDL] [MAC OS X, XCODE 2]Linker Problem
E. Wing
- [SDL] How do I make a bitmap font system with an image background
Ricardo Cruz
- [SDL] Showing zoom button on Mac non-resizable window
Michael Ryan Bannon
- [SDL] Patch for IPv6 support
Alexandre H
- [SDL] Error on the SDL Website
Torsten Giebl
- [SDL] Error on the SDL Website
Alan Wolfe
- [SDL] Error on the SDL Website
Sam Lantinga
- [SDL] Patch for IPv6 support
Sam Lantinga
- [SDL] Compiling whoes - need a hint
Gunnar von Boehn
- [SDL] Compiling whoes - need a hint
Peter Mulholland
- [SDL] all SDL apps require ^C to start before rendering [fbcon, Linux]
Dave Airlie
- [SDL] win amp visulisation plus mame.
Neil White
- [SDL] win amp visulisation plus mame.
Lilith Calbridge
- [SDL] Surface conversion
Lilith Calbridge
- [SDL] Surface conversion
Torsten Giebl
- [SDL] Compiling whoes - need a hint
Gunnar von Boehn
- [SDL] Surface conversion
Lilith Calbridge
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Torsten Giebl
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Torsten Giebl
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Ricardo Cruz
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Anne Tester
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] Location of freetype when compiling SDL_ttf on Mac
E. Wing
- [SDL] Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
E. Wing
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] Compiling whoes - need a hint
Gunnar von Boehn
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
Torsten Giebl
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
E. Wing
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
Torsten Giebl
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
E. Wing
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
Peter Mulholland
- [SDL] Compiling whoes - need a hint
Peter Mulholland
- [SDL] SDL 1.3 opengl release context
Eric
- [SDL] win amp visulisation plus mame.
Neil White
- [SDL] PNG + OpenGL problem
Ferran Ferri
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] Compiling whoes - need a hint
Gunnar von Boehn
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
E. Wing
- [SDL] Announce: A game using SDL
Torsten Mohr
- [SDL] Do all SDL_Surfaces have to be initialized?
L-28C
- [SDL] SDL 1.3 opengl release context
Sam Lantinga
- [SDL] Do all SDL_Surfaces have to be initialized?
Peter Mulholland
- [SDL] Do all SDL_Surfaces have to be initialized?
L-28C
- [SDL] Huge stack of questions
Abhijit Nandy
- [SDL] S Location of freetype when compiling SDL_ttf on Mac
Michael Ryan Bannon
- [SDL] Huge stack of questions
Peter Mulholland
- [SDL] SDL 1.3 opengl release context
Eric
- [SDL] How to make a game run at the same speed on any PC?
L-28C
- [SDL] How to make a game run at the same speed on any PC?
Chris Herborth
- [SDL] How to make a game run at the same speed on any PC?
L-28C
- [SDL] Tryig to use SDL_audio in a class structure
Dhruv Thukral
- [SDL] How the heck does SDL_rotozoom work?
L-28C
- [SDL] Tryig to use SDL_audio in a class structure
Peter Mulholland
- [SDL] SDL & openGL & alpha blending
Abhijit Nandy
- [SDL] Obtaining RGB and RGBA values from a pixel
ALTAIR -
- [SDL] Tryig to use SDL_audio in a class structure
Lilith Calbridge
- [SDL] Tryig to use SDL_audio in a class structure
Peter Mulholland
- [SDL] How the heck does SDL_rotozoom work?
Christoph Harder
- [SDL] How the heck does SDL_rotozoom work?
L-28C
- [SDL] Tryig to use SDL_audio in a class structure
Ricardo Cruz
- [SDL] How the heck does SDL_rotozoom work?
Christoph Harder
- [SDL] Tryig to use SDL_audio in a class structure
Peter Mulholland
- [SDL] How the heck does SDL_rotozoom work?
L-28C
- [SDL] How to make a game run at the same speed on any PC?
L-28C
- [SDL] How to make a game run at the same speed on any PC?
Janne Junnila
- [SDL] Can't use vector push_back with SDL
Glenn McCord
- [SDL] Can't use vector push_back with SDL
Eric Lilja
- [SDL] Can't use vector push_back with SDL
Alex (aka Majin)
- [SDL] How to make a game run at the same speed on any PC?
Peter Mackay
- [SDL] create mutex before sdl-thread is initialized
Benjamin Grauer
- [SDL] Accelerated Alpha Blending in SDL ?
Abhijit Nandy
- [SDL] Accelerated Alpha Blending in SDL ?
Torsten Giebl
- [SDL] Accelerated Alpha Blending in SDL ?
Sebastian Beschke
- [SDL] Accelerated Alpha Blending in SDL ?
Ryan C. Gordon
- [SDL] I need a image editor that can dither 32bit images for use in 16bit color.
spacecoyote
- [SDL] create mutex before sdl-thread is initialized
Sam Lantinga
- [SDL] Accelerated Alpha Blending in SDL ?
Peter Mulholland
- [SDL] Can't use vector push_back with SDL
Glenn McCord
- [SDL] PNG + OpenGL problem
Simon
- [SDL] How to make a game run at the same speed on any PC?
L-28C
- [SDL] How to make a game run at the same speed on any PC?
Lilith Calbridge
- [SDL] Can't use vector push_back with SDL
Peter Mulholland
- [SDL] How to make a game run at the same speed on any PC?
L-28C
- [SDL] How to make a game run at the same speed on any PC?
Lilith Calbridge
- [SDL] How to make a game run at the same speed on any PC?
L-28C
- [SDL] How to make a game run at the same speed on any PC?
Rasmus Neckelmann
- [SDL] Can't use vector push_back with SDL
Glenn McCord
- [SDL] SDL and Xshape
Charles Styrbjörn
- [SDL] Problema ao criar surface transparente.
Seo Pragier
- [SDL] How to SDL_CreateRGB() transparent?
Seo Pragier
- [SDL] SDL_CreateRGB() W/ Alpha: I did it.
Seo Pragier
- [SDL] SDL_CreateRGB() W/ Alpha: I did it.
Carolina Simões Gomes
- [SDL] SDL_CreateRGB() W/ Alpha: I did it.
Alan Wolfe
- [SDL] Problema ao criar surface transparente.
Guilherme Farrer
- [SDL] Problema ao criar surface transparente.
Guilherme Farrer
- [SDL] Tryig to use SDL_audio in a class structure
Dhruv Thukral
- [SDL] Tryig to use SDL_audio in a class structure
Peter Mulholland
- [SDL] How to make a game run at the same speed on any PC?
L-28C
- [SDL] I need a image editor that can dither 32bit images for use in 16bit color.
Peter Mulholland
- [SDL] PNG + OpenGL problem
Ferran Ferri
- [SDL] version.plist versus Info.plist on Mac
Michael Ryan Bannon
- [SDL] Cloud effect
Salvatore Di Fazio
- [SDL] I need a image editor that can dither 32bit images for use in 16bit color.
Raphael Assenat
- [SDL] Slow tilemap rendering
Carolina Simões Gomes
- [SDL] Slow tilemap rendering
Carolina Simões Gomes
- [SDL] Slow tilemap rendering
Torsten Giebl
- [SDL] Slow tilemap rendering
Gunnar von Boehn
- [SDL] Slow tilemap rendering
Sam Lantinga
- [SDL] Cloud effect
David Olofson
- [SDL] Slow tilemap rendering
Sam Lantinga
- [SDL] Fullscreen Vsync in Win32
Alan Wolfe
- [SDL] Regarding the SDL timers
Torsten Giebl
- [SDL] Porting My Game with Dev C++ (Windows)
Torsten Giebl
- [SDL] Fullscreen Vsync in Win32
Damien A
- [SDL] version.plist versus Info.plist on Mac
E. Wing
- [SDL] MacOS Classic for SDL 1.3?
Sam Lantinga
- [SDL] Slow tilemap rendering
Carolina Simões Gomes
- [SDL] Porting My Game with Dev C++ (Windows)
Davide "M3xican" Coppola
- [SDL] I need a image editor that can dither 32bit images for use in 16bit color.
spacecoyote
- [SDL] Fullscreen Vsync in Win32
Peter Mulholland
- [SDL] Creating & saving a surface as a BMP file
Christian Walther
- [SDL] Making buttons and menues with SDL
johannes_vuori at web.de
- [SDL] Making buttons and menues with SDL
Melchior FRANZ
- [SDL] version.plist versus Info.plist on Mac
Michael Ryan Bannon
- [SDL] Windows video mode problems...
Alejandro Medina
- [SDL] Fullscreen Vsync in Win32
Alan Wolfe
- [SDL] PNG alpha channel not rendered in openGL(SDL_image used)+"manually" creating images in code
Abhijit Nandy
- [SDL] Slow tilemap rendering
Abhijit Nandy
- [SDL] Dual Displays
Walt Crowley
- [SDL] version.plist versus Info.plist on Mac
E. Wing
- [SDL] SDL_ttf -> TTF_SizeText() error
Alex Barry
- [SDL] I need a image editor that can dither 32bit images for use in 16bit color.
David Olofson
- [SDL] Compiled Sprites
Paulo Brandao
- [SDL] Compiled Sprites
Torsten Giebl
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
Torsten Giebl
- [SDL] How the heck does SDL_rotozoom work?
Torsten Giebl
- [SDL] SDL_net on Mac OS X debugging weirdness
lists at arko.net
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
Sam Lantinga
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
Torsten Giebl
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
mal content
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
Torsten Giebl
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
Jeff
- [SDL] Surface getting munged
Lilith Calbridge
- [SDL] Surface getting munged
Alan Wolfe
- [SDL] Surface getting munged
Lilith Calbridge
- [SDL] Dual Displays
Clemens Kirchgatterer
- [SDL] JeZ+Lee needs help with SDL and C++ Classes...
SlntHero at aol.com
- [SDL] How the heck does SDL_rotozoom work?
L-28C
- [SDL] JeZ+Lee needs help with SDL and C++ Classes...
Peter Mulholland
- [SDL] PNG mess up again & 'manual' picture creation
Abhijit Nandy
- [SDL] PNG mess up again & 'manual' picture creation
Peter Mulholland
- [SDL] PNG mess up again & 'manual' picture creation
Torsten Giebl
- [SDL] PNG mess up again & 'manual' picture creation
mal content
- [SDL] Why does [Maximize] window button not work in S.D.L. window ?
SlntHero at aol.com
- [SDL] Why does [Maximize] window button not work in S.D.L. window ?
Torsten Giebl
- [SDL] PNG mess up again & 'manual' picture creation
Alan Wolfe
- [SDL] How to adjust gamma?
George
- [SDL] PNG mess up again & 'manual' picture creation
mal content
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
E. Wing
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
Patrick McFarland
- [SDL] SDL-1.2 and SDL-1.3 sitting in /usr/local ?
Torsten Giebl
- [SDL] SDL and 3D for 2D games
terence tan
- [SDL] Fwd: SDL and 3D for 2D games
Vardar Sahin
- [SDL] SDL and 3D for 2D games
Benjamin Grauer
- [SDL] SDL and 3D for 2D games
Darko Fabijan
- [SDL] SDL and 3D for 2D games
Kremar
- [SDL] SDL_mixer-1.2.7 and MP3 - JeZ+Lee needs some help...
SlntHero at aol.com
- [SDL] ANNOUNCE: libwt a, SDL based, widget toolikit C++ library
Vassilis Virvilis
- [SDL] SDL_mixer-1.2.7 and MP3 - Freezes sometimes on freeing MP3 music file...
SlntHero at aol.com
- [SDL] SDL and 3D for 2D games
David Olofson
- [SDL] SDL_mixer-1.2.7 and MP3 - Freezes sometimes on freeing MP3 music file...
SlntHero at aol.com
- [SDL] SDL.h not being found when compiling as a universal binary
Simone Manganelli
- [SDL] SDL.h not being found when compiling as a universal binary
Simone Manganelli
- [SDL] SDL.h not being found when compiling as a universal binary
Christian Walther
- [SDL] Sound sampling rate - noises
Martin Gerhardy
- [SDL] SDL and Video Capabilities?
Scott Harper
- [SDL] SDL.h not being found when compiling as a universal binary
E. Wing
- [SDL] SDL.h not being found when compiling as a universal binary
Simone Manganelli
- [SDL] sound probs in mingw build (but not visual studio!)
Rhythmic Fistman
- [SDL] Cocoa window menus in 1.3
Sam Lantinga
- [SDL] Cocoa window menus in 1.3
Christian Walther
- [SDL] my new profile
ed_france12 at hotmail.com
- [SDL] compile SDL with MinGW
Christoph Harder
- [SDL] Window Resizing Issues on Windows
Pete Calvert
- [SDL] Cocoa window menus in 1.3
Torsten Giebl
- [SDL] Cocoa window menus in 1.3
Sam Lantinga
- [SDL] compile SDL with MinGW
Torsten Giebl
- [SDL] Cocoa window menus in 1.3
Rhythmic Fistman
- [SDL] Cocoa window menus in 1.3
Torsten Giebl
- [SDL] Cocoa window menus in 1.3
Sam Lantinga
- [SDL] Cocoa window menus in 1.3
Torsten Giebl
- [SDL] Dual Displays
Simon
- [SDL] PNG + OpenGL problem
Simon
- [SDL] PNG Incomplete reads : Amask is 0x00000000,SDL_image
Abhijit Nandy
- [SDL] Cocoa window menus in 1.3
Christian Walther
- [SDL] [DevC++]SDL_ttf
Krzysztof Posłuszny
- [SDL] [DevC++]SDL_ttf
Krzysztof Posłuszny
- [SDL] Cocoa window menus in 1.3
E. Wing
- [SDL] compile SDL with MinGW
Rhythmic Fistman
- [SDL] Cocoa window menus in 1.3
Rhythmic Fistman
- [SDL] Cocoa window menus in 1.3
Sam Lantinga
- [SDL] Cocoa window menus in 1.3
Sam Lantinga
- [SDL] Cocoa window menus in 1.3
Sam Lantinga
- [SDL] Qtopia driver....
Green Wan
- [SDL] PNG Incomplete reads : Amask is 0x00000000,SDL_image
Abhijit Nandy
Last message date:
Mon Jul 31 23:03:40 PDT 2006
Archived on: Wed Jan 24 23:48:17 PST 2007
This archive was generated by
Pipermail 0.09 (Mailman edition).