[SDL] Slow tilemap rendering

Gunnar von Boehn gunnar at greyhound-data.com
Tue Jul 25 14:10:55 PDT 2006


 > BUT when I render the TileMap object, it takes
> about 2 or 3 seconds to blit all tiles to the 640 x 480 screen I´m using. 
> This is somewhat expected because there are about 300 tiles to blit.

This is slow.
I would rather expect a lot less than a 1/10th of a second
unless you use a computer older than 10 years.

Without more information its hard to guess why your system is so slow.

Which OS are you on?
What Video format are you using?
Are your source surfaces converted to the display format?
If your app fullscreen or window?
HW or Soft surface?


Cheers
Gunnar




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