[SDL] Accelerated Alpha Blending in SDL ?
Torsten Giebl
wizard at syntheticsw.com
Sun Jul 23 12:00:55 PDT 2006
Hello !
> 1.Why doesn't SDL support h/w accelerated Alpha blending ? Will this
> issue be fixed in the future (1.3)?
>
> 2.If i use openGL with SDL, to allow me to use h/w accl alpha blending
> then can i still use SDL_Surfaces ? Else is it possible to put sprites
> in hardware memory using openGL. Is it possible to carry out 2d graphics
> using openGL & using hardware memory. Does openGL allow direct use of
> the hardware memory & accessing video buffer pixels?
SDL 1.3 will rock. It supports Multi Windows, HW Alpha Blending and
so on. At the moment you can test SDL 1.3 with testsprite and testsprite2
on Windows. Mac OS X is currently in progress.
CU
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